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	<title>Comments for Frogatto &amp; Friends</title>
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	<link>http://www.frogatto.com</link>
	<description>Development Blog</description>
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		<title>Comment on Frogatto 1.0.2 released by josh</title>
		<link>http://www.frogatto.com/?p=313&#038;cpage=1#comment-2676</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Tue, 07 Sep 2010 00:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=313#comment-2676</guid>
		<description>I can&#039;t get it into fullscreen, and the bottom of the screen is cut off because i&#039;m on a netbook, i&#039;ve tried all different options and screen resolutions and stuff and its still cut off, i cant see the dialog and its a huge bummer :(</description>
		<content:encoded><![CDATA[<p>I can&#8217;t get it into fullscreen, and the bottom of the screen is cut off because i&#8217;m on a netbook, i&#8217;ve tried all different options and screen resolutions and stuff and its still cut off, i cant see the dialog and its a huge bummer <img src='http://www.frogatto.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on Frogatto 1.0.2 released by Ben</title>
		<link>http://www.frogatto.com/?p=313&#038;cpage=1#comment-2633</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 06 Sep 2010 03:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=313#comment-2633</guid>
		<description>We might do Droid at some point. iPad and more updates are higher priority though.</description>
		<content:encoded><![CDATA[<p>We might do Droid at some point. iPad and more updates are higher priority though.</p>
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		<title>Comment on Randomized Arcade Levels by Stimpson J. Cat</title>
		<link>http://www.frogatto.com/?p=287&#038;cpage=1#comment-2610</link>
		<dc:creator>Stimpson J. Cat</dc:creator>
		<pubDate>Sun, 05 Sep 2010 17:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=287#comment-2610</guid>
		<description>And what about making &quot;random segments&quot; for normal levels to have some fixed parts filled with random places between them

ps: great game btw</description>
		<content:encoded><![CDATA[<p>And what about making &#8220;random segments&#8221; for normal levels to have some fixed parts filled with random places between them</p>
<p>ps: great game btw</p>
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		<title>Comment on Frogatto 1.0.2 released by gaberwiser</title>
		<link>http://www.frogatto.com/?p=313&#038;cpage=1#comment-2589</link>
		<dc:creator>gaberwiser</dc:creator>
		<pubDate>Sun, 05 Sep 2010 07:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=313#comment-2589</guid>
		<description>iPhone? 
Droid Droid Droid!!</description>
		<content:encoded><![CDATA[<p>iPhone?<br />
Droid Droid Droid!!</p>
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		<title>Comment on Graphics News #10 by Jetrel</title>
		<link>http://www.frogatto.com/?p=302&#038;cpage=1#comment-2409</link>
		<dc:creator>Jetrel</dc:creator>
		<pubDate>Wed, 01 Sep 2010 05:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=302#comment-2409</guid>
		<description>Yeah - my intent in giving the &quot;distant brightness&quot; was to make it more mysterious - as if something beyond the treeline is making that light, and you have to explore further to find out.  Rather than it being a monochromatic soup.

That said, I&#039;m working on some palette-shifts which should really give different atmospheres to different sections of the forest - some of which ought to be fairly dark and spooky. :o</description>
		<content:encoded><![CDATA[<p>Yeah &#8211; my intent in giving the &#8220;distant brightness&#8221; was to make it more mysterious &#8211; as if something beyond the treeline is making that light, and you have to explore further to find out.  Rather than it being a monochromatic soup.</p>
<p>That said, I&#8217;m working on some palette-shifts which should really give different atmospheres to different sections of the forest &#8211; some of which ought to be fairly dark and spooky. <img src='http://www.frogatto.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
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		<title>Comment on Graphics News #10 by Lily S</title>
		<link>http://www.frogatto.com/?p=302&#038;cpage=1#comment-2359</link>
		<dc:creator>Lily S</dc:creator>
		<pubDate>Tue, 31 Aug 2010 10:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=302#comment-2359</guid>
		<description>The new backdrop certainly has quite a bit of change to the atmosphere of the area. The old one had an eerie and foggy look to it, which probably added a bit to the tension in making it out of there alive.

It&#039;s those subtle little things n&#039; all...</description>
		<content:encoded><![CDATA[<p>The new backdrop certainly has quite a bit of change to the atmosphere of the area. The old one had an eerie and foggy look to it, which probably added a bit to the tension in making it out of there alive.</p>
<p>It&#8217;s those subtle little things n&#8217; all&#8230;</p>
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		<title>Comment on Ranges &#8211; a shorthand for MTPs by Lily S</title>
		<link>http://www.frogatto.com/?p=290&#038;cpage=1#comment-2101</link>
		<dc:creator>Lily S</dc:creator>
		<pubDate>Tue, 24 Aug 2010 06:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=290#comment-2101</guid>
		<description>This is a very inspiring post. Thanks to it I implemented MTP support in the tile code I was writing for a game in Python, which has turned out very useful when calling from it for non-map objects and the like.</description>
		<content:encoded><![CDATA[<p>This is a very inspiring post. Thanks to it I implemented MTP support in the tile code I was writing for a game in Python, which has turned out very useful when calling from it for non-map objects and the like.</p>
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		<title>Comment on Frogatto 1.0 Released! by Mr. Sudden</title>
		<link>http://www.frogatto.com/?p=233&#038;cpage=1#comment-1955</link>
		<dc:creator>Mr. Sudden</dc:creator>
		<pubDate>Thu, 19 Aug 2010 14:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=233#comment-1955</guid>
		<description>OMG. I love it, just found it as I searched in the Mac OS X software catalogue thingy. Kudos @Devs! This is sooo awesome. Reminds me of the times when games were total pwnage. :D 

Fullscreen with the next version is something I&#039;m looking forward to! :)</description>
		<content:encoded><![CDATA[<p>OMG. I love it, just found it as I searched in the Mac OS X software catalogue thingy. Kudos @Devs! This is sooo awesome. Reminds me of the times when games were total pwnage. <img src='http://www.frogatto.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
<p>Fullscreen with the next version is something I&#8217;m looking forward to! <img src='http://www.frogatto.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Randomized Arcade Levels by shadowmaster</title>
		<link>http://www.frogatto.com/?p=287&#038;cpage=1#comment-1806</link>
		<dc:creator>shadowmaster</dc:creator>
		<pubDate>Mon, 16 Aug 2010 00:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=287#comment-1806</guid>
		<description>A flamethrower, yes.

The last I heard of Nene is that she was horribly broken and needed to be updated to work with the game engine after a series of changes that were applied only to Frogatto. Same goes for Pato.</description>
		<content:encoded><![CDATA[<p>A flamethrower, yes.</p>
<p>The last I heard of Nene is that she was horribly broken and needed to be updated to work with the game engine after a series of changes that were applied only to Frogatto. Same goes for Pato.</p>
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		<title>Comment on Randomized Arcade Levels by FrogFanBoy</title>
		<link>http://www.frogatto.com/?p=287&#038;cpage=1#comment-1805</link>
		<dc:creator>FrogFanBoy</dc:creator>
		<pubDate>Mon, 16 Aug 2010 00:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.frogatto.com/?p=287#comment-1805</guid>
		<description>@ZikZak

Perhaps a way to utilize Nene. I think I remember reading the Nene was intended to use a gun.... maybe I&#039;m wrong(?)</description>
		<content:encoded><![CDATA[<p>@ZikZak</p>
<p>Perhaps a way to utilize Nene. I think I remember reading the Nene was intended to use a gun&#8230;. maybe I&#8217;m wrong(?)</p>
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