June 24th, 2010 by Jetrel
We’re within a stone’s throw of a release candidate. Any day now! We’re just tying off the very last loose ends.
If you’re interested in beta testing, or spreading the word, please do get in touch with us. We’re just a small indie team, with no marketing experience, so we could use all the help we can get.
I realize our contact page is a little anemic at the moment, Cheapest price viagra and more traditional means of communication, such as an official email address for our dev team, might be in order.
June 1st, 2010 by Jetrel
We’re getting quite a close to having a finished, releasable version of the game. Here are a few major bits I’ve worked on recently:
New dungeon graphics: There’s no background at the moment, and there’s some level of Buy amoxil online cleanup, revision, and additional transitions that I need to do. We have enough to Diflucan for sale build levels with, though.
We have, likewise, begun work on animating milgram for his big, final boss-battle.
New version of the mushrooms: As you know, the old ones were quite garish and Where to buy cialis online ugly.
New version of the world-map teleporter: That old one just didn’t fit in. I’ve also redone the No prescription levitra FX on it to look much smoother.