April 18th, 2010 by Ben
David White (Sirp)
- Lead Programmer
- Scripting Language Design
- Object/Monster scripting
- Minor contributions to level design
Guido Bos (Neorice)
- Creative Director (came up with the characters, setting, and core storyline)
- Character, Monster, and Prop Art
- Terrain Art (house interiors and exteriors, seaside background)
Richard Kettering (Jetrel)
- Lead Content Wrangler (getting other people’s stuff in-game, tying off loose ends)
- Character, Monster, and Prop Art, focusing more on animations and special fx.
- Terrain Art (seaside, forest, cave, and dungeon art)
- Lead Object/Monster Scripter
- Programmer
- Level design (focusing more on the earlier seaside, town, and forest stages)
- Mac and Windows packager
- Webmaster
- Programmer
- iPhone guy
- Minor contributions to object scripting and level design
Ryan Reilly (Rain)
Ignacio R. Morelle (shadowmaster)
- Level design and object scripting (focusing more on forest, cave, and dungeon levels)
Special Thanks
David Donald Roberts (DDR)
- Level design and object scripting
The IRC Crew
- Bug Reports/Fixes
- Technical Advice
- Level design and object scripting
- Devil’s Advocacy
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